I was a part of incredible and professional team NMBRS and we done visual tutorial for Alara Prime’s gamemode: Transmission.
My work involved creating an intro title animation and developing several scene locations based on a game map for further animations.
I was a part of incredible and professional team NMBRS and we done visual tutorial
for Alara Prime’s gamemode: Transmission.
My work involved creating an intro title animation and developing several scene locations based on a game map for further animations.
Process
To begin with, I needed to transform a detailed 3D map of one of the levels into a flat, stylized map that would serve as the foundation for the video’s storyline.
Essentially, I manually separated the scene into layers (first and second floors) and, based on that, created a rough 2D layout, which was later converted into a volumetric 3D model with an assembly animation.
To begin with, I needed to transform a detailed 3D map of one of the levels into a flat, stylized map that would serve as the foundation
for the video’s storyline.
Essentially, I manually separated the scene into layers (first and second floors) and, based on that, created a rough 2D layout, which was later converted into a volumetric 3D model with an assembly animation.
Next, I created the animation for the title reveal and the assembly
of the map in the frame.
Next, I created the animation for the title reveal and the assembly of the map
in the frame.
Stillframes
After the animatic was approved, I proceeded to work on materials
and shading.
After the animatic was approved, I proceeded to work on materials and shading.
Role
Concept Art
3D Modeling
Texturing/Shading
Animation
Software
Cinema 4D/Redshift
3Ds Max
Substance Painter
Adobe After Effects
Photoshop